Shavonne Wong.
3D, AI and interactive installations.
Exhibited at Venice Biennale, ART SG, ArtScience Museum, Taipei Dangdai
I started in fashion photography. Since 2020 I have been building in 3D and virtual humans, and since 2023 also making interactive installations where the viewer becomes part of the work.
Shavonne Wong
Shavonne Wong is a new media artist whose work examines experiences we share but do not always have words for. She started out in fashion and advertising photography, and over time shifted from building hyperreal digital images to creating interactive projects that ask people to recognize something in themselves.
Her recent projects use AI, 3D rendering, and participatory frameworks to sit with the contradictions of how we live today.
Full about ->
- RecognitionForbes 30 Under 30 Asia (Arts) / Prestige 40 Under 40
- Shown atArtScience Museum / Venice Biennale / ART SG / Taipei Dangdai
- Brand projectsVogue Singapore / Shu Uemura / Bang & Olufsen
- CommunitiesCo-founder, NFT Asia / Member, BLOOM
I make work about experiences I think we share but do not always have words for.
My practice began in fashion and advertising photography, where I learned to construct images with precision and control. I was good at making things look a certain way, but for a long time I did not know how to think about what that beauty meant. I made a lot of very pretty, very boring work.
In recent years, I have become interested in the things we do that do not quite make sense. We say we value privacy but choose convenience every time. We hate AI while using it for everything. We build identities online and then discover those identities are shaped by what others have said about us, by algorithms we do not understand, and by archives we cannot access.
I am not interested in proving these contradictions are bad or good. I am interested in the moment when you notice you are doing it too, and you realize there is no easy answer, and you keep going anyway because what else can you do.
I use digital tools like 3D rendering, AI, and interactive systems because they make visible something that has always been true. We have never had as much control as we pretend. We have always formed attachments to things that cannot reciprocate.
In Meet Eva Here, people talk to an AI companion knowing their words might become public art. They do it anyway because the need to be heard outweighs the awareness of extraction. In After Ophelia, I showed how a character who spoke fewer than 60 times in Hamlet has been buried under centuries of other people's interpretations.
I am not trying to solve anything. I am trying to point at things we have normalized without naming them, creating a moment where someone might think "oh, I do that too" or "I have felt that but did not know how to say it."
Notes from the studio.


